Al Harris IV
I’m Al, a multidisciplinary creator and problem‑solver with Native American roots and a talent for building things that actually work. I blend full‑stack development, graphic design, animation, video editing, and data strategy into one cohesive craft: turning ideas into polished, high‑impact digital experiences. Whether I’m architecting systems, designing visuals, or producing satirical games that push creative boundaries, I bring precision, originality, and a relentless drive to make every project stand out.
A high-performance browser-based arcade game inspired by classic light cycle arenas. Built with a heavy emphasis on developer tools, it features a fully customizable sandbox mode, custom AI bot networks (supporting up to 100 active entities), real-time runtime diagnostics, and flexible cross-device controls.
Placeholder description. A short overview of the project — what it is, the tools behind it, and the outcome — will live here once this entry is filled in.
Placeholder description. A short overview of the project — what it is, the tools behind it, and the outcome — will live here once this entry is filled in.
Placeholder description. A short overview of the project — what it is, the tools behind it, and the outcome — will live here once this entry is filled in.
Placeholder description. A short overview of the project — what it is, the tools behind it, and the outcome — will live here once this entry is filled in.
Placeholder description. A short overview of the project — what it is, the tools behind it, and the outcome — will live here once this entry is filled in.
Reach out any time. I'm happy to talk about a project, an idea, or anything in between.